Comments

Log in with itch.io to leave a comment.

Hello !

I downloaded Translines from Flathub and had a blast with it ! Congratulations on making this game. This message here is because i have questions and suggestions related to it, but couldn’t send a message to your adress @centrum.cz… my own adress @free.fr was refused. Strange ! Anyway, my suggestions and questions :

  1. How do you translate the game ? there already is a french translation that i use but it’s only partial.
  2. What are the controls exactly ? i was trying to find a way to zoom in and out of the game, also trying to remove stations of a specific colour, and i sometimes had a very hard time. Maybe you should add a controls page that show how to control the game.
  3. I am colourblind and was not always able to differentiate between the red and green lines. If the green line was lighter than red but stll darker than yellow, that would help a whole lot !
  4. Have you ever considered porting the game to Android ? it would translate really well i think and you’d have tons of potential new players.

Thanks a lot for this game. Greetings from France, have a nice day !

(+1)

Hi, I am glad that you liked the game. It is unfortunate that your e-mail was not delivered. That is probably result of spam fighting. I should create some more reliable alternative contact or multiple ways to contact me.

ad 1) As the game is small and it is not connected to any public translation web then only valid option is to send an email with the translation.

ad 2) There are not many control keys. Just SPACE bar to pause the game. I should better add keys configuration in the game settings.

ad 3) That is interesting. Not sure how to correctly support such scenario. The game also supports light and dark theme so such thin would need to be supported in both modes. I will think about that. Perhaps metro lines can be also represented by various types of lines.

ad 4) Yes. In general I would like to have support for various platforms. But that is not easy as that depends mainly on used compiler and libraries. Used Lazarus/FPC partially supports Android but it is not easy task to extend the game for that platform. It would be better with Delphi IDE which supports Android but that is commercial product with limited Community edition. So that is on my TODO list but not planned in near future.

Thanks a whole lot for answering.

  1. Hmm, would you consider using a custom-made tool like is being used for SnappyMail and Tarock Palcka ? That would greatly help: you wouldn’t miss any string, will always have the original on the same screen as your own, and produces readly available translation files.

  2. As i said: the easiest way to support any type of colourblindness would be to have every colour have a different light value compared to the others. An easy way to check the contrast between all your colours (and put yourself into the shoes of a VERY colourblind person) is to turn screenshots of your game into levels of grey (or as is commonly said, black & white). Then, tweak the colours of your game so that each and every one of them look different when looked in black and white.

  3. Good to know 👍 definitely not top-priority thing !

Anyway i’m looking forward to further updates ! Thank you for your time :)