TransLines
A downloadable game for Windows and Linux
TransLines (Transit Lines) is a real-time public transport building game. It uses visual style similar to public transport maps of big cities. Become a manager of your own metro and try to build a biggest yet the most efficient metro system to transport huge number of passengers. This is a fun mini game for casual play.
Features
- Supported 9 metro lines with different colors
- Supported 12 metro stations shapes
- Passengers with specific shape travel to the station with same shape
- Each week a player gets new train and new improvement
- Tracks can be re-positioned and extended on both ends
- New random stations appear continuously
- Dark mode
- Full screen mode
- Multi-language support (English, Czech, French, German)
- Career support with playable cities
- Selectable weekly new improvements: line, carriage or terminal
Status | Released |
Platforms | Windows, Linux |
Author | Chronos |
Genre | Simulation, Puzzle |
Tags | 2D, Casual, Colorful, Cute, Management, metro, Real time strategy, Trains, transport |
Average session | About a half-hour |
Languages | Czech, German, English, French |
Inputs | Mouse, Touchscreen |
Links | Homepage, Source code |
Download
Development log
- Latest released versionAug 24, 2024
Comments
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Hello !
I downloaded Translines from Flathub and had a blast with it ! Congratulations on making this game. This message here is because i have questions and suggestions related to it, but couldn’t send a message to your adress @centrum.cz… my own adress @free.fr was refused. Strange ! Anyway, my suggestions and questions :
Thanks a lot for this game. Greetings from France, have a nice day !
Hi, I am glad that you liked the game. It is unfortunate that your e-mail was not delivered. That is probably result of spam fighting. I should create some more reliable alternative contact or multiple ways to contact me.
ad 1) As the game is small and it is not connected to any public translation web then only valid option is to send an email with the translation.
ad 2) There are not many control keys. Just SPACE bar to pause the game. I should better add keys configuration in the game settings.
ad 3) That is interesting. Not sure how to correctly support such scenario. The game also supports light and dark theme so such thin would need to be supported in both modes. I will think about that. Perhaps metro lines can be also represented by various types of lines.
ad 4) Yes. In general I would like to have support for various platforms. But that is not easy as that depends mainly on used compiler and libraries. Used Lazarus/FPC partially supports Android but it is not easy task to extend the game for that platform. It would be better with Delphi IDE which supports Android but that is commercial product with limited Community edition. So that is on my TODO list but not planned in near future.
Thanks a whole lot for answering.
Hmm, would you consider using a custom-made tool like is being used for SnappyMail and Tarock Palcka ? That would greatly help: you wouldn’t miss any string, will always have the original on the same screen as your own, and produces readly available translation files.
As i said: the easiest way to support any type of colourblindness would be to have every colour have a different light value compared to the others. An easy way to check the contrast between all your colours (and put yourself into the shoes of a VERY colourblind person) is to turn screenshots of your game into levels of grey (or as is commonly said, black & white). Then, tweak the colours of your game so that each and every one of them look different when looked in black and white.
Good to know 👍 definitely not top-priority thing !
Anyway i’m looking forward to further updates ! Thank you for your time :)